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IK for hands

Hi.I have a question about IK solution. So I have a aim idle animation(just a guy pointing a rifle) and I made a simple IK system to look at the cube. The chest and spine,head are looking at the target just fine, but how would I make hands to look at the cube position but still hold a rifle(point correctly too)? For spine and chest I used the SetBoneLocalRotation(bone,rotation), but if I use this method on hands it makes hands look very weird(and funny xD) ![alt text][1] ![alt text][2] [1]: /storage/temp/175154-2.png [2]: /storage/temp/175155-capture.png

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