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Flipping the position of the gun when rotating player

So I have a roguelike player that can look in 4 directions and I have the gun flippiing when it hits 90 degrees and vice versa, but I want the gun to flip to the other side of the player as if it is going from his left hand to right hand. I tried using localPosition but it does seems to create 2 different players and guns and glitch out. Here is my code below that I have tried using. Any help would be appreciated! //Flip weapon after certain angle Vector3 aimLocalScale = Vector3.one; Vector3 aimPositionScale = Vector3.one; if (angle >= 90 || angle < -90) { aimLocalScale.y = -1f; aimPositionScale.x = -1f; } else { aimLocalScale.y = +1f; aimPositionScale.x = +1f; } aimTransform.localScale = aimLocalScale; aimTransform.localPosition = aimPositionScale;

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