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How i apply rotating animation via script ?

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I spawn my object using array at not trouble at all, but when it came to animate rotation using transform.rotate i confuse because my object dont rotating. i include my script so you guys can help me. using System.Collections; using System.Collections.Generic; using UnityEngine; public class spawn : MonoBehaviour { //public string[] objek; int buatrandom; int jumlahrandom = 16 ; int objek1 ; int objek2 ; int objek3 ; public string objname1; public string objname2; public string objname3; private GameObject target1; private GameObject target2; private GameObject target3; public int [] simpannomorobject ; public GameObject[] nomorasset; public float speed =10f; // Use this for initialization void Start () { simpannomorobject = new int[3]; for (int i = 0; i < 2; i++) { buatrandom = Random.Range (0, jumlahrandom); simpannomorobject [i] = buatrandom; if (i > 0){ if (i < 3) { buatobjek (); } } } } void buatobjek (){ objek1 = simpannomorobject [0]; objek2 = simpannomorobject [1]; objek3 = simpannomorobject [2]; Instantiate (nomorasset [objek1], new Vector3 (0, 0, 3.0f), Quaternion.identity); Instantiate (nomorasset [objek2], new Vector3 (4.0f, 0, 0), Quaternion.Euler(0,90,0)); Instantiate (nomorasset [objek3], new Vector3 (-4.0f, 0, 0), Quaternion.Euler(0,-90,0)); objname1 = nomorasset [objek1].name; objname2 = nomorasset [objek2].name; objname3 = nomorasset [objek3].name; } // Update is called once per frame void Update () { target1 = nomorasset [objek1]; target1.transform.Rotate(100 * Time.deltaTime, 0 , 0); } }

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