Hi all,
I have a game object containing 3 quads, each positioned at 0.002 of each other in the Z axis as to act like layers (think photoshop).
These quads have materials which have transparent parts, and when put on top of each other, they form a picture/texture.
I would like to rotate one of the quads in a specific direction and another quad in the opposite direction.
I know how to do this for a game object, I use its transform.Rotate(x,y,z), but I don't know how to do this for the quads belonging to the GameObject, I do not know how to access the quads themselves using a C# script within the GameObject itself.
If anyone could enlighten me on the subject, I would be very grateful.
Regards
Crouz
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