Hi, I have a problem: when I create a door with Blender3D and import this on Unity 5, I create an animator for that, then I do a simple animation where the door rotates to 90 degrees. So I have three animation: one for opening the door, one for closing it and the last for idle door. But when I want parent this door to a GameObject (the trigger) the animations break themself: the rotation of 90 degrees is totally destroyed. What can I do for fixing this problem? Please Help.
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