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Ball moving only diagonal

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Hello Everyone well i'm currently developing a "roll a ball" game and I finally managed to make my camera work perfectly but i have a problem with my ball because when i move it, it only moves in diagonal and i have no idea why i tried many different methods on how to roll the ball and i think the current method would be good if it moves in a 3d way (not just diagonal) the player can also rotate the ball that makes it so difficult(for me) because the transform.forward is changing constantly here is my current code: using UnityEngine; using System.Collections; public class MovePlayer : MonoBehaviour { public float movementSpeed = 10; private Rigidbody rb; public Vector3 movement; public Vector3 movementForward; public Vector3 movementRight; public GameObject myCamera; void Start() { //rb = GetComponent(); } void Update() { /*movementForward = transform.forward * JoyStickMine.deltaPosition.y / movementSpeed; movementRight = transform.right * JoyStickMine.deltaPosition.x / movementSpeed;*/ movementForward = myCamera.transform.forward * JoyStickMine.deltaPosition.y / movementSpeed; movementRight = myCamera.transform.right * JoyStickMine.deltaPosition.y / movementSpeed; movement = movementForward + movementRight; movement.y = 0; // transform.position += movement; // rb.AddForce(movement); rb.velocity = movement; float horizontal = JoyStickLook.deltaPosition.x * (-5) * Time.deltaTime; transform.Rotate(0, horizontal, 0, Space.World); } } any help is appreciated and thanks in advance skullbeats1

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